Character Creation Rules
Feb 28, 2014 4:58:11 GMT
Post by Smith on Feb 28, 2014 4:58:11 GMT
Character Name:
Race:
Age:
Appearance:
Life Before the Doom:
Ability Scores
Strength: 25
Dexterity: 25
Constitution: 25
Wisdom: 25
Intelligence: 25
Charisma: 25
All ability scores start at 25.
You have a hundred points to divide among them but you can add no more then forty points to any one ability at character creation.
Skills
Each character can have six skills and three focus.
Attribute:
Skill: Focus, Focus, Etc.
Strength:
Athletics: Climb, Swim, Jump, Running (Uses Dex/Con for Sprint/Endurance)
Combat: Unarmed, Melee, Ranged(uses Dex not STR)
Dexerity:
Stealth: Move Silently, Hide, Camouflage
Ride: Horses, Other
Fly: Self, Winged Animal
Constitution:
NONE
Intelligence:
Knowledge: Magical, Agricultural, Engineering, History, Geography, Nature, Religion, (OTHER, As Needed)
Craft: Arms, Armor, Tools, Metallurgy, Masonry, Carpentry, OTHER (as Needed)
Linguistics: By Language
Spellcraft: By Magical Type (elemental, Natural, Other as needed0
Wisdom:
Perception: By Sense
Survival: Foraging, Hunting, Orienteering, Tracking
Profession: As Needed (Should not conflict with other obvious skill)
Sense Motive: (Detects Lies)
Charisma:
Bluff:
Diplomacy: By Race
Intimidation: Threaten, Interrogate
Couple of notes, Difference between Knowledge: Engineering, and Craft: Masonry/Carpentry, is the difference between the planner and the worker bee. So Knowledge: Engineering would be desired in order to design a castle, and people with Craft: Masonry, would be needed to shape the stone, and place it, etc. Probably Craft: would be capable of smaller items without Engineering (Building a Hut for example).
Profession is kind of a catch all for any jobs which don't fit into an obvious skill area, but need to be done.
Race:
Age:
Appearance:
Life Before the Doom:
Ability Scores
Strength: 25
Dexterity: 25
Constitution: 25
Wisdom: 25
Intelligence: 25
Charisma: 25
All ability scores start at 25.
You have a hundred points to divide among them but you can add no more then forty points to any one ability at character creation.
Skills
Each character can have six skills and three focus.
Attribute:
Skill: Focus, Focus, Etc.
Strength:
Athletics: Climb, Swim, Jump, Running (Uses Dex/Con for Sprint/Endurance)
Combat: Unarmed, Melee, Ranged(uses Dex not STR)
Dexerity:
Stealth: Move Silently, Hide, Camouflage
Ride: Horses, Other
Fly: Self, Winged Animal
Constitution:
NONE
Intelligence:
Knowledge: Magical, Agricultural, Engineering, History, Geography, Nature, Religion, (OTHER, As Needed)
Craft: Arms, Armor, Tools, Metallurgy, Masonry, Carpentry, OTHER (as Needed)
Linguistics: By Language
Spellcraft: By Magical Type (elemental, Natural, Other as needed0
Wisdom:
Perception: By Sense
Survival: Foraging, Hunting, Orienteering, Tracking
Profession: As Needed (Should not conflict with other obvious skill)
Sense Motive: (Detects Lies)
Charisma:
Bluff:
Diplomacy: By Race
Intimidation: Threaten, Interrogate
Couple of notes, Difference between Knowledge: Engineering, and Craft: Masonry/Carpentry, is the difference between the planner and the worker bee. So Knowledge: Engineering would be desired in order to design a castle, and people with Craft: Masonry, would be needed to shape the stone, and place it, etc. Probably Craft: would be capable of smaller items without Engineering (Building a Hut for example).
Profession is kind of a catch all for any jobs which don't fit into an obvious skill area, but need to be done.